Dead Space 2 Coverage Update

While the two stage demos were heavy on action and dramatic flair, the 10 minutes leading up to those parts focused more on the game’s atmospheric and cerebral side. Early on, Isaac starts in the bottom of a big, silo-like room. We’re told he has to get up to a…

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My Works (templates)

I am a Web Designer, Working in a company called S2Creations as a web designer as well as an SEO. I have pasted some of my designs here you can check the out...

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Metal Gear Solid: Rising

The gameplay mechanics for Rising were made known initially at E3 2010, and are based around a concept known as “zan-datsu”, literally “cut and take.” Matsumaya and Kimura explained in Konami’s press conference that the “take” part revolves around Raiden literally taking power from enemies, a concept shown in the…

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